#ifndef ENEMYPARAMS_H_
#define ENEMYPARAMS_H_

#include "cocos2d.h"
#include "Box2D/Box2D.h"

class CEnemyParams
{
public:
	enum EEnemyType
	{
		type1 = 1,
		type2,
		type3,
		typeCount
	};

	enum EEnemySize
	{
		size1 = 1,
		size2,
		size3,
		size4,
		sizeCount
	};

	float _speed;
	float _health;
	EEnemyType _type;
	EEnemySize _size;
	int _startingPosition;

	CEnemyParams():
		_speed(0.0f),
		_health(0.0f),
		_type(type1),
		_size(size1),
		_startingPosition(0)
	{}
};

#endif /* ENEMYPARAMS_H_ */
